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Updated hourly · Real platform data
Each spin selects a card from the available pool within your chosen tier using a value-weighted random draw: every card's selection weight is inversely proportional to its market value, so lower-value cards are more common and probability decreases smoothly as card value climbs. Higher tiers use a steeper curve. All cards are real physical TCG cards or graded slabs with verifiable market value. You are purchasing a card — the specific card varies by pool composition.
Individual cards can additionally carry a manual stocking adjustment of between 0.1× and 10× relative to other cards at the same price, which we use to balance how fast particular cards cycle through the pool. It is capped in both directions, it is never set per player or per session, and it can never reduce any card's chance to zero — every card in a tier remains reachable on every spin.
As you take more spins toward the guaranteed pull, the curve softens — your odds of higher-value cards genuinely improve on the way to the guaranteed pull described below.
Your odds improve as you take more spins, and after every 10 spins your next pull is guaranteed. The guaranteed pull targets a card valued around your spin cost — we pick the best available card near what you paid — so a cold streak always ends in a solid, fair card. The counter resets after each guaranteed pull. This only helps you — it never reduces your chances.
Every pull is yours to ship. Cards worth under $50 can instead be traded back for 50% of their market value in store credit — instantly, your choice at reveal time. Cards worth $50 or more are ship-only: the trade option is never offered on them.
A small percentage of spins (about 5%) result in a "credit bag" — a fixed bonus of 50 store credits ($0.50) added to your balance instead of a physical card. The spin still costs its normal tier price.
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Total cards pulled
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Pulls worth $100+
Updated hourly. All data from live platform activity.